White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

Access All
resources

Filters
Markets
    Products
      Patient group
        Research type
          Type of resource

            Results

            Number of results: 281
            For even more insights, please visit theMotek Knowledge Platform
            Literature

            Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment

            Literature

            The effect of surface inclination and limb on knee loading measures in transtibial prosthesis users

            Literature

            Handrail Holding During Treadmill Walking Reduces Locomotor Learning in Able-Bodied Persons

            Literature

            Effect of arm motion on postural stability when recovering from a slip perturbation

            Literature

            Validation of wearable visual feedback for retraining foot progression angle using inertial sensors and an augmented reality headset

            Literature

            A method to estimate inertial properties and force plate inertial components for instrumented platforms

            Literature

            Bilateral temporal control determines mediolateral margins of stability in symmetric and asymmetric human walking

            Literature

            Lateral to medial hamstring activation ratio: Individuals with medial compartment knee osteoarthritis compared to asymptomatic controls during gait