White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment
The effect of surface inclination and limb on knee loading measures in transtibial prosthesis users
Handrail Holding During Treadmill Walking Reduces Locomotor Learning in Able-Bodied Persons
Validation of wearable visual feedback for retraining foot progression angle using inertial sensors and an augmented reality headset
A method to estimate inertial properties and force plate inertial components for instrumented platforms
Bilateral temporal control determines mediolateral margins of stability in symmetric and asymmetric human walking
Lateral to medial hamstring activation ratio: Individuals with medial compartment knee osteoarthritis compared to asymptomatic controls during gait