White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 278
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            Literature

            Virtual reality gait training versus nonvirtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial

            Literature

            A Comparison of Mental Workload in Individuals with Transtibial and Transfemoral Lower Limb Loss during Dual-Task Walking under Varying Demand

            Literature

            The effect of surface inclination and limb on knee loading measures in transtibial prosthesis users

            Literature

            Effectiveness of interactive computer play on balance and postural control for children with cerebral palsy: A systematic review

            Literature

            Bilateral temporal control determines mediolateral margins of stability in symmetric and asymmetric human walking

            Literature

            Effect of arm motion on postural stability when recovering from a slip perturbation

            Literature

            Validation of wearable visual feedback for retraining foot progression angle using inertial sensors and an augmented reality headset

            Literature

            Is the room moving? – Muscle responses following visual perturbations