White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Stability-normalised walking speed: A new approach for human gait perturbation research

            Literature

            Improving neuropsychiatric symptoms following stroke using virtual reality

            Literature

            Biomechanical effects of rocker shoes on plantar aponeurosis strain in patients with plantar fasciitis and healthy controls

            Literature

            The effect of uphill and downhill slopes on centre of pressure movement, alignment and shot outcome in mid-handicap golfers

            Literature

            Design, development, and evaluation of a local sensor-based gait phase recognition system using a logistic model decision tree for orthosis-control

            Literature

            Cognitive rehabilitation using immersive virtual reality at young age: A case report on traumatic brain injury

            Literature

            Predicted threshold against forward and backward loss of balance for perturbed walking

            Literature

            Preliminary effectiveness of a sequential exercise intervention on gait function in ambulant patients with multiple sclerosis – a pilot study