White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 286
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            Literature

            Bilateral temporal control determines mediolateral margins of stability in symmetric and asymmetric human walking

            Literature

            Effect of arm motion on postural stability when recovering from a slip perturbation

            Literature

            Validation of wearable visual feedback for retraining foot progression angle using inertial sensors and an augmented reality headset

            Literature

            Is the room moving? – Muscle responses following visual perturbations

            Literature

            A method to estimate inertial properties and force plate inertial components for instrumented platforms

            Literature

            Automatized, Standardized and Patient-Tailored Progressive Walking-Adaptability

            Literature

            Avoiding Virtual Obstacles During Treadmill Gait in Parkinson’s Disease

            Literature

            Axial pelvis range of motion affects thorax-pelvis timing during gait