White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 286
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            Literature

            How normal is normal: Consequences of stride to stride variability, treadmillwalking and age when using normative paediatric gait data

            Literature

            Handrail Holding During Treadmill Walking Reduces Locomotor Learning in Able-Bodied Persons

            Literature

            Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment

            Literature

            The Two Minute Walk Test Overground and on a Self-Paced Treadmill Detects Dual Task Deficits in Individuals With Parkinson’s Disease

            Literature

            Virtual reality gait training versus nonvirtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial

            Literature

            A Comparison of Mental Workload in Individuals with Transtibial and Transfemoral Lower Limb Loss during Dual-Task Walking under Varying Demand

            Literature

            The effect of surface inclination and limb on knee loading measures in transtibial prosthesis users

            Literature

            Effectiveness of interactive computer play on balance and postural control for children with cerebral palsy: A systematic review