White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 278
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            Literature

            The effect of uphill and downhill slopes on centre of pressure movement, alignment and shot outcome in mid-handicap golfers

            Literature

            Maintaining stable transtibial amputee gait on level and simulated uneven conditions in a virtual environment

            Literature

            The validity and usability of an eight marker model for avatar-based biofeedback gait training

            Literature

            Design, development, and evaluation of a local sensor-based gait phase recognition system using a logistic model decision tree for orthosis-control

            Literature

            Does dual task placement and duration affect split-belt treadmill adaptation?

            Literature

            The effects of electromyography-assisted modelling in estimating musculotendon forces during gait in children with cerebral palsy

            Literature

            Muscle Synergies in Response to Biofeedback-Driven Gait Adaptations in Children With Cerebral Palsy

            Literature

            An innovative visuolocomotor training program for vestibular rehabilitation: A pilot study conducted on waitlist patients