White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 278
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            Literature

            Gait in patients with symptomatic osteoporotic vertebral compression fractures over 6 months of recovery

            Literature

            Maintaining stable transfemoral amputee gait on level, sloped and simulated uneven conditions in a virtual environment

            Literature

            Humans use multi-objective control to regulate lateral foot placement when walking

            Literature

            How normal is normal: Consequences of stride to stride variability, treadmillwalking and age when using normative paediatric gait data

            Literature

            Handrail Holding During Treadmill Walking Reduces Locomotor Learning in Able-Bodied Persons

            Literature

            Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment

            Literature

            The Two Minute Walk Test Overground and on a Self-Paced Treadmill Detects Dual Task Deficits in Individuals With Parkinson’s Disease

            Literature

            Virtual reality gait training versus nonvirtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial