White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 282
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            Literature

            Cognitive rehabilitation using immersive virtual reality at young age: A case report on traumatic brain injury

            Literature

            Feature selection in gait classification of leg length and distal mass

            Literature

            Preliminary effectiveness of a sequential exercise intervention on gait function in ambulant patients with multiple sclerosis – a pilot study

            Literature

            A High-Fidelity Wearable System for Measuring Lower-Limb Kinetics and Kinematics

            Literature

            Gait in patients with symptomatic osteoporotic vertebral compression fractures over 6 months of recovery

            Literature

            Maintaining stable transfemoral amputee gait on level, sloped and simulated uneven conditions in a virtual environment

            Literature

            Humans use multi-objective control to regulate lateral foot placement when walking

            Literature

            How normal is normal: Consequences of stride to stride variability, treadmillwalking and age when using normative paediatric gait data