White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 270
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            Literature

            An Immersive Virtual Reality Platform to Enhance Walking Ability of Children with Acquired Brain Injuries

            Literature

            Dual-belt treadmill familiarization: Implications for knee function in moderate knee osteoarthritis compared to asymptomatic controls

            Literature

            Shoe cushioning, body mass and running biomechanics as risk factors for running injury: a study protocol for a randomised controlled trial

            Literature

            Modulation of gluteus medius activity reflects the potential of the muscle to meet the mechanical demands during perturbed walking

            Literature

            Improvements in gait speed and weight shift of persons with traumatic brain injury and vestibular dysfunction using a virtual reality Computer Assisted Rehabilitation Environment

            Literature

            Overground versus self-paced treadmill walking in a virtual environment in children with cerebral palsy

            Literature

            The use of a computer-assisted rehabilitation environment (CAREN) for enhancing wounded warrior rehabilitation regimens

            Literature

            The Effect of Walking on Auditory Localization, Visual Discrimination, and Aurally Aided Visual Search