White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Gait Stability Training in a Virtual Environment Improves Gait and Dynamic Balance Capacity in Incomplete Spinal Cord Injury Patients
An Immersive Virtual Reality Platform to Enhance Walking Ability of Children with Acquired Brain Injuries
Dual-belt treadmill familiarization: Implications for knee function in moderate knee osteoarthritis compared to asymptomatic controls
Shoe cushioning, body mass and running biomechanics as risk factors for running injury: a study protocol for a randomised controlled trial
Modulation of gluteus medius activity reflects the potential of the muscle to meet the mechanical demands during perturbed walking
Improvements in gait speed and weight shift of persons with traumatic brain injury and vestibular dysfunction using a virtual reality Computer Assisted Rehabilitation Environment
Overground versus self-paced treadmill walking in a virtual environment in children with cerebral palsy
The use of a computer-assisted rehabilitation environment (CAREN) for enhancing wounded warrior rehabilitation regimens