White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Does dual task placement and duration affect split-belt treadmill adaptation?

            Literature

            Does a Perturbation Based Gait Intervention Enhance Gait Stability in Fall Prone Stroke Survivors? A Pilot Study

            Literature

            How normal is normal: Consequences of stride to stride variability, treadmillwalking and age when using normative paediatric gait data

            Literature

            The validity and usability of an eight marker model for avatar-based biofeedback gait training

            Literature

            Feature selection in gait classification of leg length and distal mass

            Literature

            Adjusting gait step-by-step: Brain activation during split-belt treadmill walking

            Literature

            Effectiveness of interactive computer play on balance and postural control for children with cerebral palsy: A systematic review

            Literature

            Muscle Synergies in Response to Biofeedback-Driven Gait Adaptations in Children With Cerebral Palsy