White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 278
            For even more insights, please visit theMotek Knowledge Platform
            Webinar

            Webinar: Advanced human movement science & rehabilitation – an outlook from a visionary​

            Webinar

            Webinar: Is HBM ready to be used for (real-time) gait analysis in clinical practice?

            Literature

            Is the room moving? – Muscle responses following visual perturbations

            Literature

            A method to estimate inertial properties and force plate inertial components for instrumented platforms

            Literature

            Automatized, Standardized and Patient-Tailored Progressive Walking-Adaptability

            Literature

            Avoiding Virtual Obstacles During Treadmill Gait in Parkinson’s Disease

            Literature

            Axial pelvis range of motion affects thorax-pelvis timing during gait

            Literature

            Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises