White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 278
            For even more insights, please visit theMotek Knowledge Platform
            Webinar

            Webinar: Advanced human movement science & rehabilitation – an outlook from a visionary​

            Webinar

            Webinar: Is HBM ready to be used for (real-time) gait analysis in clinical practice?

            Literature

            Handrail Holding During Treadmill Walking Reduces Locomotor Learning in Able-Bodied Persons

            Literature

            Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment

            Literature

            The Two Minute Walk Test Overground and on a Self-Paced Treadmill Detects Dual Task Deficits in Individuals With Parkinson’s Disease

            Literature

            Virtual reality gait training versus nonvirtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial

            Literature

            A Comparison of Mental Workload in Individuals with Transtibial and Transfemoral Lower Limb Loss during Dual-Task Walking under Varying Demand

            Literature

            The effect of surface inclination and limb on knee loading measures in transtibial prosthesis users