White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 270
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            Literature

            A method to estimate inertial properties and force plate inertial components for instrumented platforms

            Literature

            Automatized, Standardized and Patient-Tailored Progressive Walking-Adaptability

            Literature

            Avoiding Virtual Obstacles During Treadmill Gait in Parkinson’s Disease

            Literature

            Axial pelvis range of motion affects thorax-pelvis timing during gait

            Literature

            Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises

            Literature

            Lateral to medial hamstring activation ratio: Individuals with medial compartment knee osteoarthritis compared to asymptomatic controls during gait

            Literature

            Gait Characteristics of Children with Spastic Cerebral Palsy during Inclined Treadmill Walking under a Virtual Reality Environment

            Literature

            Stability-normalised walking speed: A new approach for human gait perturbation research