White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 269
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            Literature

            Gait Characteristics of Children with Spastic Cerebral Palsy during Inclined Treadmill Walking under a Virtual Reality Environment

            Literature

            Stability-normalised walking speed: A new approach for human gait perturbation research

            Literature

            Advanced virtual reality-based rehabilitation of balance and gait in clinical practice

            Literature

            Predicted threshold against forward and backward loss of balance for perturbed walking

            Literature

            Biomechanical effects of rocker shoes on plantar aponeurosis strain in patients with plantar fasciitis and healthy controls

            Literature

            The effect of uphill and downhill slopes on centre of pressure movement, alignment and shot outcome in mid-handicap golfers

            Literature

            Maintaining stable transtibial amputee gait on level and simulated uneven conditions in a virtual environment

            Literature

            The validity and usability of an eight marker model for avatar-based biofeedback gait training