White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 286
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            Literature

            Method for evoking a triplike response using a treadmill based perturbation during locomotion

            Literature

            Real-time visual feedback for gait retraining; toward application in knee osteoarthritis

            Literature

            Attentional costs of visually guided walking: Effects of age, executive function and stepping-task demands

            Literature

            Manipulation of visual biofeedback during gait with a time delayed adaptive Virtual Mirror Box

            Literature

            Stepping asymmetry among individuals with unilateral transtibial limb loss might be functional in terms of gait stability

            Literature

            Response inhibition during avoidance of virtual obstacles while walking

            Literature

            Parkinson’s disease patients compensate for balance control asymmetry

            Literature

            Gait adaptability training improves obstacle avoidance and dynamic stability in patients with cerebellar degeneration