White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 286
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            Literature

            Development of a theory-based applied game for the treatment of Post-Traumatic Stress Disorder: proof of feasibility

            Literature

            Steps to take to enhance gait stability; the effect of stride frequency, stride length, and walking speed on local dynamic stability and margins of stability

            Literature

            A real-time system for biomechanical analysis of human movement and muscle function

            Literature

            Step by step: A proof of concept study of C-Mill gait adaptability training in the chronic phase after stroke

            Literature

            Stepping strategies for regulating gait adaptability and stability

            Literature

            Frequency domain mediolateral balance assessment using a center of pressure tracking task

            Literature

            Visual cue training to improve walking and turning after stroke: a study protocol for a multi-centre, single blind randomised pilot trial

            Literature

            Stepping strategies used by post-stroke individuals to maintain margins of stability during walking