White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Functional gait rehabilitation in elderly people following a fall-related hip fracture using a treadmill with visual context: design of a randomized controlled trial

            Literature

            Walking in an unstable environment strategies used by transtibial amputees to prevent falling during gait

            Literature

            Step by step: A proof of concept study of C-Mill gait adaptability training in the chronic phase after stroke

            Literature

            Development of a theory-based applied game for the treatment of Post-Traumatic Stress Disorder: proof of feasibility

            Literature

            A real-time system for biomechanical analysis of human movement and muscle function

            Literature

            Speeding up or slowing down?: Gait adaptations to preserve gait stability in response to balance perturbations

            Literature

            Attentional demands of cued walking in healthy young and elderly adults

            Literature

            Amplitude effects of medio-lateral mechanical and visual perturbations on gait