White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            A real-time system for biomechanical analysis of human movement and muscle function

            Literature

            Steps to take to enhance gait stability; the effect of stride frequency, stride length, and walking speed on local dynamic stability and margins of stability

            Literature

            Stepping strategies for regulating gait adaptability and stability

            Literature

            Visual cue training to improve walking and turning after stroke: a study protocol for a multi-centre, single blind randomised pilot trial

            Literature

            Frequency domain mediolateral balance assessment using a center of pressure tracking task

            Literature

            Amplitude effects of medio-lateral mechanical and visual perturbations on gait

            Literature

            Effects of perturbation magnitude on dynamic stability when walking in destabilizing environment

            Literature

            Comparison of walking overground and in a Computer Assisted Rehabilitation Environmentn (CAREN) in individuals with and without transtibial amputation