White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 278
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            Literature

            Attentional demands of cued walking in healthy young and elderly adults

            Literature

            Playing the Goblin Post Office game improves movement control of the core; a case study

            Literature

            Optic flow in a virtual environment can impact on locomotor steering post stroke

            Literature

            Gait training with virtual reality-based real-time feedback; improving gait performance following transfemoral amputation

            Literature

            Comparison of grasping movements made by healthy subjects in a 3-dimensional immersive virtual versus physical environment

            Literature

            Influence of moving visual surroundings on walking

            Literature

            D-Flow Immersive Virtual Reality and Real-Time Feedback for Rehabilitation

            Literature

            Comparing the efficacy of metronome beeps and stepping stones to adjust gait: steps to follow!