White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Dynamic margins of stability during human walking in destabilizing environments

            Literature

            Assessing Gait Adaptability in People With a Unilateral Amputation on an Instrumented Treadmill With a Projected Visual Context

            Literature

            Speeding up or slowing down?: Gait adaptations to preserve gait stability in response to balance perturbations

            Literature

            Attentional demands of cued walking in healthy young and elderly adults

            Literature

            D-Flow Immersive Virtual Reality and Real-Time Feedback for Rehabilitation

            Literature

            Comparing the efficacy of metronome beeps and stepping stones to adjust gait: steps to follow!

            Literature

            Perceptual and navigational strategies for obstacle circumvention in a virtual environment

            Literature

            Playing the Goblin Post Office game improves movement control of the core; a case study