White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 286
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            Literature

            Functional gait rehabilitation in elderly people following a fall-related hip fracture using a treadmill with visual context: design of a randomized controlled trial

            Literature

            Development of a theory-based applied game for the treatment of Post-Traumatic Stress Disorder: proof of feasibility

            Literature

            Speeding up or slowing down?: Gait adaptations to preserve gait stability in response to balance perturbations

            Literature

            Attentional demands of cued walking in healthy young and elderly adults

            Literature

            Dynamic margins of stability during human walking in destabilizing environments

            Literature

            Amplitude effects of medio-lateral mechanical and visual perturbations on gait

            Literature

            Effects of perturbation magnitude on dynamic stability when walking in destabilizing environment

            Literature

            Comparison of walking overground and in a Computer Assisted Rehabilitation Environmentn (CAREN) in individuals with and without transtibial amputation