White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Self-paced versus fixed speed walking and the effect of virtual reality in children with cerebral palsy

            Literature

            Assessing the Perception of Trunk Movements in Military Personnel with Chronic Non-Specific Low Back Pain Using a Virtual Mirror

            Literature

            Centre of pressure or centre of mass feedback in mediolateral balance assessment

            Literature

            Attuning one’s steps to visual targets reduces comfortable walking speed in both young and older adults

            Literature

            Effect of arm swing strategy on local dynamic stability of human gait

            Literature

            A comprehensive protocol to test instrumented treadmills

            Literature

            Beta activity in the premotor cortex is increased during stabilized as compared to normal walking

            Literature

            Effects of ageing and dual tasking on step adjustments to perturbations in visually cued walking