White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Reliability and minimum detectable change of temporal-spatial, kinematic, and dynamic stability measures during perturbed gait

            Literature

            Gait adaptability training improves obstacle avoidance and dynamic stability in patients with cerebellar degeneration

            Literature

            Attentional costs of visually guided walking: Effects of age, executive function and stepping-task demands

            Literature

            Response inhibition during avoidance of virtual obstacles while walking

            Literature

            Improved gait adjustments after gait adaptability training are associated with reduced attentional demands in persons with stroke

            Literature

            Effects of adding a virtual reality environment to different modes of treadmill walking

            Literature

            Stepping asymmetry among individuals with unilateral transtibial limb loss might be functional in terms of gait stability

            Literature

            Task-specific Fall Prevention Training Is Effective for Warfighters With Transtibial Amputations