White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Reliability and minimum detectable change of temporal-spatial, kinematic, and dynamic stability measures during perturbed gait
Gait adaptability training improves obstacle avoidance and dynamic stability in patients with cerebellar degeneration
Attentional costs of visually guided walking: Effects of age, executive function and stepping-task demands
Improved gait adjustments after gait adaptability training are associated with reduced attentional demands in persons with stroke
Effects of adding a virtual reality environment to different modes of treadmill walking
Stepping asymmetry among individuals with unilateral transtibial limb loss might be functional in terms of gait stability
Task-specific Fall Prevention Training Is Effective for Warfighters With Transtibial Amputations