White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 286
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            Literature

            Response inhibition during avoidance of virtual obstacles while walking

            Literature

            Parkinson’s disease patients compensate for balance control asymmetry

            Literature

            Gait adaptability training improves obstacle avoidance and dynamic stability in patients with cerebellar degeneration

            Literature

            Improved gait adjustments after gait adaptability training are associated with reduced attentional demands in persons with stroke

            Literature

            Effects of adding a virtual reality environment to different modes of treadmill walking

            Literature

            Immersive virtual reality improves movement patterns in patients after ACL reconstruction: implications for enhanced criteriabased return-to-sport rehabilitation

            Literature

            Balance Asymmetry in Parkinson’s Disease and Its contribution to Freezing of Gait

            Literature

            Energy exchange between subject and belt during treadmill walking