White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

Access All
resources

Filters
Markets
    Products
      Patient group
        Research type
          Type of resource

            Results

            Number of results: 281
            For even more insights, please visit theMotek Knowledge Platform
            Literature

            Energy exchange between subject and belt during treadmill walking

            Literature

            Recent developments in computer assisted rehabilitation environments

            Literature

            Manipulation of visual biofeedback during gait with a time delayed adaptive Virtual Mirror Box

            Literature

            Parkinson’s disease patients compensate for balance control asymmetry

            Literature

            Self-paced versus fixed speed treadmill walking

            Literature

            Immersive virtual reality improves movement patterns in patients after ACL reconstruction: implications for enhanced criteriabased return-to-sport rehabilitation

            Literature

            Patellofemoral Joint Stress during Running with Alterations in Foot Strike Pattern

            Literature

            Balance Asymmetry in Parkinson’s Disease and Its contribution to Freezing of Gait