White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Transcranial direct current stimulation of the leg motor cortex enhances coordinated motor output during walking with a large inter-individual variability.

            Literature

            How to sync to the beat of a persistent fractal metronome without falling off the treadmill?

            Literature

            Effects of interventions on normalizing step width, during self-paced dual-belt treadmill walking with virtual reality, a randomised controlled trial

            Literature

            Cortical mechanisms underlying sensorimotor enhancement promoted by walking with haptic inputs in a virtual enviroment

            Literature

            Real-time modulation of visual feedback on human full-body movements in a virtual mirror: development and proof of concept.

            Literature

            Can explicit visual feedback of postural sway efface the effects of sensory manipulations on mediolateral balance performance

            Literature

            Feasibility and Preliminary Efficacy of Visual Cue Training to Improve Adaptability of Walking after Stroke: Multi-Centre, Single- Blind Randomised Control Pilot Trial

            Literature

            Dynamic Neuromuscular Control of the Lower Limbs in Response to Unexpected Single-Planar versus Multi-Planar Support Perturbations in Young, Active Adults