White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Optic Flow improves step width and length in older adults while performing dual task

            Literature

            Short-Term Effects of Cerebellar tDCS on Standing Balance Performance in Patients with Chronic Stroke and Healthy Age-Matched Elderly

            Literature

            Differences in Hip Joint Biomechanics and Muscle Activation in Individuals With Femoroacetabular Impingement Compared With Healthy, Asymptomatic Individuals: Is Level-Ground Gait Analysis Enough?

            Literature

            Immersive Virtual Reality to Improve Walking Abilities in Cerebral Palsy: A Pilot Study

            Literature

            Effects of the unity vacuum suspension system on transtibial gait for simulated non-level surfaces

            Literature

            Gait stability in response to platform, belt, and sensory perturbations in young and older adults

            Literature

            A manual physical therapy intervention for symptoms of knee osteoarthritis and associated fall risk: A case series of four patients

            Literature

            Knee moment outcomes using inverse dynamics and the cross product functionin moderate knee osteoarthritis gait: A comparison study