White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Short-Term Effects of Cerebellar tDCS on Standing Balance Performance in Patients with Chronic Stroke and Healthy Age-Matched Elderly
Differences in Hip Joint Biomechanics and Muscle Activation in Individuals With Femoroacetabular Impingement Compared With Healthy, Asymptomatic Individuals: Is Level-Ground Gait Analysis Enough?
Immersive Virtual Reality to Improve Walking Abilities in Cerebral Palsy: A Pilot Study
Effects of the unity vacuum suspension system on transtibial gait for simulated non-level surfaces
Gait stability in response to platform, belt, and sensory perturbations in young and older adults
A manual physical therapy intervention for symptoms of knee osteoarthritis and associated fall risk: A case series of four patients
Knee moment outcomes using inverse dynamics and the cross product functionin moderate knee osteoarthritis gait: A comparison study