White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Gaitography on lower-limb amputees: Repeatability and between-methods agreement

            Literature

            Retention, savings and interlimb transfer of reactive gait adaptations in humans following unexpected perturbations

            Literature

            Temporal-spatial gait parameter models of very slow walking.

            Literature

            Increasing prosthetic foot energy return affects whole-body mechanics during walking on level ground and slopes

            Literature

            OpenSim Versus Human Body Model: A Comparison Study for the Lower Limbs During Gait

            Literature

            Adaptation and post-adaptation effects of haptic forces on locomotion in healthy young adults

            Literature

            Study of Ankle Rocker Functions for Unilateral Using Effective Roll-Over and Moment Arms Analysis

            Literature

            Postural stability and simulator sickness after walking on a treadmill in a virtual environment with a curved display