White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Children with Autism Spectrum Disorder, Developmental Coordination Disorder, and typical development differ in characteristics of dynamic postural control

            Literature

            Immediate Effects of Immersive Biofeedback on Gait in Children With Cerebral Palsy

            Literature

            Healthy young adults implement distinctive avoidance strategies while walking and circumventing virtual human vs. non-human obstacles in a virtual environment

            Literature

            Healthy Individuals are More Maneuverable When Walking Slower While Navigating a Virtual Obstacle Course

            Literature

            How many strides are required for a reliable estimation of temporal gait parameters? Implementation of a new algorithm on the phase coordination index

            Literature

            Dual-task interference disrupts Parkinson’s gait across multiple cognitive domains

            Literature

            Combat-related foot injuries: impact on gait and functional outcome

            Literature

            An altered spatiotemporal gait adjustment during a virtual obstacle crossing task in patients with diabetic peripheral neuropathy