White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Knee orthosis with variable stiffness and damping that simulates hemiparetic gait

            Literature

            Balance control strategies during perturbed and unperturbed balance in standing and handstand

            Literature

            Achilles Tendon Loading During Heel-Raising and -Lowering Exercises

            Literature

            Reliability of a feedback-controlled treadmill algorithm dependent on the user’s behavior

            Literature

            Can real-time visual feedback during gait retraining reduce metabolic demand for individuals with transtibial amputation?

            Literature

            Effect of real-time biofeedback on peak knee adduction moment in patients with medial knee osteoarthritis: Is direct feedback effective?

            Literature

            Increased sensory noise and not muscle weakness explains changes in non-stepping postural responses following stance perturbations in healthy elderly

            Literature

            Combined effects of leg length discrepancy and the addition of distal mass on gait asymmetry