White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Advanced technology for gait rehabilitation: An overview

            Literature

            Compensation for inertial and gravity effects in a moving force platform

            Literature

            Learning and Long-Term Retention of a Complex Sensorimotor Task Within an Immersive Virtual Reality Environment in a Non-Injured Population

            Literature

            Kinematics and postural muscular activity during continuous oscillating platform movement in children and adolescents

            Literature

            Virtual reality–based cognitive-motor training for middle-aged adults at high Alzheimer’s disease risk: A randomized controlled trial

            Literature

            Validation of gait event detection by centre of pressure during target stepping in healthy and paretic gait

            Literature

            Gait Pattern and Motor Performance During Discrete Gait Perturbation in Children With Autism Spectrum Disorders

            Literature

            Gait variability and motor control in patients with knee osteoarthritis as measured by the uncontrolled manifold technique