White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 286
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            Literature

            Online gait event detection using a large force platform embedded in a treadmill

            Literature

            Aging and selective sensorimotor strategies in the regulation of upright balance

            Literature

            Characteristics of personal space during obstacle circumvention in physical and virtual environments

            Literature

            Kinematic response characteristics of the CAREN moving platform system for use in posture and balance research

            Literature

            A treadmill and motion coupled virtual reality system for gait training post-stroke

            Literature

            A method for manipulating a movable platform’s axes of rotation; a novel use of the CAREN system

            Literature

            Locomotor rehabilitation in a complex virtual environment

            Literature

            CAREN (computer assisted rehabilitation environment): a novel way to improve shoe efficacy.