Effects of interventions on normalizing step width, during self-paced dual-belt treadmill walking with virtual reality, a randomised controlled trial
Learning and Long-Term Retention of a Complex Sensorimotor Task Within an Immersive Virtual Reality Environment in a Non-Injured Population
Quality of grasping and the role of haptics in a 3D immersive virtual reality environment in individuals with stroke
Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment
Healthy Individuals are More Maneuverable When Walking Slower While Navigating a Virtual Obstacle Course
Immersive virtual reality improves movement patterns in patients after ACL reconstruction: implications for enhanced criteriabased return-to-sport rehabilitation