Demystifying human performance from elite athletes to frail older people

This presentation will discuss the use of novel computational and experimental tools in biomechanics to address some of the major neuro-musculoskeletal health issues that our world faces now.

Virtual and augmented reality based balance and gait training

This white paper provides a summary of the evidence for using virtual and augmented reality based balance and gait training in different populations.

Overground versus self-paced treadmill walking in a virtual environment in children with cerebral palsy

Virtual reality enhanced rehabilitation for a service member with bilateral lower extremity amputations: A case study

Immersive Virtual Reality to Improve Walking Abilities in Cerebral Palsy: A Pilot Study

Virtual reality gait training versus nonvirtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial

Cognitive rehabilitation using immersive virtual reality at young age: A case report on traumatic brain injury