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Advanced virtual reality-based rehabilitation of balance and gait in clinical practice

Mind your step: Metabolic energy cost while walking an enforced gait pattern

Real-time feedback to improve gait in children with cerebral palsy

Fractal Fluctuations in Human Walking: Comparison between Auditory and Visually Guided Stepping

Healthy young adults implement distinctive avoidance strategies while walking and circumventing virtual human vs. non-human obstacles in a virtual environment

Effects of adding a virtual reality environment to different modes of treadmill walking

Postural stability and simulator sickness after walking on a treadmill in a virtual environment with a curved display

Use of Perturbation-Based Gait Training in a Virtual Environment to Address Mediolateral Instability in an Individual With Unilateral Transfemoral Amputation

Reaction time for processing visual stimulus in a computer-assisted rehabilitation environment.

How humans use visual optic flow to regulate stepping during walking

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