White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Effect of real-time biofeedback on peak knee adduction moment in patients with medial knee osteoarthritis: Is direct feedback effective?
Spatiotemporal gait characteristics in patients with COPD during the Gait Real-time Analysis Interactive Lab-based 6-minute walk test
Split-arm swinging: the effect of arm swinging manipulation on inter-limb coordination during walking
Feasibility and Effectiveness of Virtual Reality Training on Balance and Gait Recovery Early after Stroke: A Pilot Study
The influence of a user-adaptive prosthetic knee across varying walking speeds: a randomized cross-over trial
Responses to gait perturbations in stroke survivors who prospectively experienced falls or no falls
Influence of focus of attention, reinvestment and fall history on elderly gait stability
An analysis of physical performance between backward and forward walking training in young healthy individuals