White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 67
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        Literature

        Effect of real-time biofeedback on peak knee adduction moment in patients with medial knee osteoarthritis: Is direct feedback effective?

        Literature

        Spatiotemporal gait characteristics in patients with COPD during the Gait Real-time Analysis Interactive Lab-based 6-minute walk test

        Literature

        Split-arm swinging: the effect of arm swinging manipulation on inter-limb coordination during walking

        Literature

        Feasibility and Effectiveness of Virtual Reality Training on Balance and Gait Recovery Early after Stroke: A Pilot Study

        Literature

        The influence of a user-adaptive prosthetic knee across varying walking speeds: a randomized cross-over trial

        Literature

        Responses to gait perturbations in stroke survivors who prospectively experienced falls or no falls

        Literature

        Influence of focus of attention, reinvestment and fall history on elderly gait stability

        Literature

        An analysis of physical performance between backward and forward walking training in young healthy individuals