White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Retention, savings and interlimb transfer of reactive gait adaptations in humans following unexpected perturbations
Effects of the unity vacuum suspension system on transtibial gait for simulated non-level surfaces
Gait stability in response to platform, belt, and sensory perturbations in young and older adults
Kinematics and postural muscular activity during continuous oscillating platform movement in children and adolescents
Study of Ankle Rocker Functions for Unilateral Using Effective Roll-Over and Moment Arms Analysis
Healthy Individuals are More Maneuverable When Walking Slower While Navigating a Virtual Obstacle Course
Learning and Long-Term Retention of a Complex Sensorimotor Task Within an Immersive Virtual Reality Environment in a Non-Injured Population