White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 112
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        Literature

        Retention, savings and interlimb transfer of reactive gait adaptations in humans following unexpected perturbations

        Literature

        Effects of the unity vacuum suspension system on transtibial gait for simulated non-level surfaces

        Literature

        Gait stability in response to platform, belt, and sensory perturbations in young and older adults

        Literature

        Kinematics and postural muscular activity during continuous oscillating platform movement in children and adolescents

        Literature

        Engineering and Technology in Wheelchair Sport

        Literature

        Study of Ankle Rocker Functions for Unilateral Using Effective Roll-Over and Moment Arms Analysis

        Literature

        Healthy Individuals are More Maneuverable When Walking Slower While Navigating a Virtual Obstacle Course

        Literature

        Learning and Long-Term Retention of a Complex Sensorimotor Task Within an Immersive Virtual Reality Environment in a Non-Injured Population