White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

Access All
resources

Filters
Markets
    Products
      Patient group
        Research type
          Type of resource
          • Literature

          Results

          Number of results: 262
          For even more insights, please visit theMotek Knowledge Platform
          Literature

          Stepping asymmetry among individuals with unilateral transtibial limb loss might be functional in terms of gait stability

          Literature

          Task-specific Fall Prevention Training Is Effective for Warfighters With Transtibial Amputations

          Literature

          Energy exchange between subject and belt during treadmill walking

          Literature

          Recent developments in computer assisted rehabilitation environments

          Literature

          Manipulation of visual biofeedback during gait with a time delayed adaptive Virtual Mirror Box

          Literature

          Parkinson’s disease patients compensate for balance control asymmetry

          Literature

          Self-paced versus fixed speed treadmill walking

          Literature

          Immersive virtual reality improves movement patterns in patients after ACL reconstruction: implications for enhanced criteriabased return-to-sport rehabilitation