White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Beta activity in the premotor cortex is increased during stabilized as compared to normal walking
Effects of ageing and dual tasking on step adjustments to perturbations in visually cued walking
Reliability and minimum detectable change of temporal-spatial, kinematic, and dynamic stability measures during perturbed gait
Gait adaptability training improves obstacle avoidance and dynamic stability in patients with cerebellar degeneration
Attentional costs of visually guided walking: Effects of age, executive function and stepping-task demands
Improved gait adjustments after gait adaptability training are associated with reduced attentional demands in persons with stroke
Effects of adding a virtual reality environment to different modes of treadmill walking