White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 262
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          Literature

          Beta activity in the premotor cortex is increased during stabilized as compared to normal walking

          Literature

          Effects of ageing and dual tasking on step adjustments to perturbations in visually cued walking

          Literature

          Reliability and minimum detectable change of temporal-spatial, kinematic, and dynamic stability measures during perturbed gait

          Literature

          Gait adaptability training improves obstacle avoidance and dynamic stability in patients with cerebellar degeneration

          Literature

          Attentional costs of visually guided walking: Effects of age, executive function and stepping-task demands

          Literature

          Response inhibition during avoidance of virtual obstacles while walking

          Literature

          Improved gait adjustments after gait adaptability training are associated with reduced attentional demands in persons with stroke

          Literature

          Effects of adding a virtual reality environment to different modes of treadmill walking