White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 262
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          Literature

          Effectiveness of interactive computer play on balance and postural control for children with cerebral palsy: A systematic review

          Literature

          Muscle Synergies in Response to Biofeedback-Driven Gait Adaptations in Children With Cerebral Palsy

          Literature

          Maintaining stable transfemoral amputee gait on level, sloped and simulated uneven conditions in a virtual environment

          Literature

          Virtual reality gait training versus nonvirtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial

          Literature

          Comparison of the Muscle Pattern Variability During Treadmill Walking (Fixed and Self-Pace) and Over Ground Walking of Able-Bodied Adults

          Literature

          A Comparison of Mental Workload in Individuals with Transtibial and Transfemoral Lower Limb Loss during Dual-Task Walking under Varying Demand

          Literature

          Automatized, Standardized and Patient-Tailored Progressive Walking-Adaptability

          Literature

          Cognitive-motor interference during goal-directed upper-limb movements