White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Combined effects of leg length discrepancy and the addition of distal mass on gait asymmetry
Modulation of Vertical Ground Reaction Impulse with Real-Time Biofeedback: A Feasibility Study
Expanding Clinical Assessment for Traumatic Brain Injury and Comorbid Post-Traumatic Stress Disorder: A Retrospective Analysis of Virtual Environment Tasks in the Computer-Assisted Rehabilitation Environment.
Can real-time visual feedback during gait retraining reduce metabolic demand for individuals with transtibial amputation?
Increased sensory noise and not muscle weakness explains changes in non-stepping postural responses following stance perturbations in healthy elderly
Balance control strategies during perturbed and unperturbed balance in standing and handstand
The effect of uphill and downhill walking on gait parameters: A self-paced treadmill study
Altered kinematics of arm swing in Parkinson’s disease patients indicates declines in gait under dual-task conditions