White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 112
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        Literature

        Combined effects of leg length discrepancy and the addition of distal mass on gait asymmetry

        Literature

        Modulation of Vertical Ground Reaction Impulse with Real-Time Biofeedback: A Feasibility Study

        Literature

        Expanding Clinical Assessment for Traumatic Brain Injury and Comorbid Post-Traumatic Stress Disorder: A Retrospective Analysis of Virtual Environment Tasks in the Computer-Assisted Rehabilitation Environment.

        Literature

        Can real-time visual feedback during gait retraining reduce metabolic demand for individuals with transtibial amputation?

        Literature

        Increased sensory noise and not muscle weakness explains changes in non-stepping postural responses following stance perturbations in healthy elderly

        Literature

        Balance control strategies during perturbed and unperturbed balance in standing and handstand

        Literature

        The effect of uphill and downhill walking on gait parameters: A self-paced treadmill study

        Literature

        Altered kinematics of arm swing in Parkinson’s disease patients indicates declines in gait under dual-task conditions