White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

Access All
resources

Filters
Markets
    Products
    • CAREN Basic
    • CAREN Ext.
    • CAREN HE
    Patient group
      Research type
        Type of resource
        • Literature

        Results

        Number of results: 112
        For even more insights, please visit theMotek Knowledge Platform
        Literature

        Adaptation and post-adaptation effects of haptic forces on locomotion in healthy young adults

        Literature

        Retention, savings and interlimb transfer of reactive gait adaptations in humans following unexpected perturbations

        Literature

        Effects of the unity vacuum suspension system on transtibial gait for simulated non-level surfaces

        Literature

        Gait stability in response to platform, belt, and sensory perturbations in young and older adults

        Literature

        Kinematics and postural muscular activity during continuous oscillating platform movement in children and adolescents

        Literature

        Combined effects of leg length discrepancy and the addition of distal mass on gait asymmetry

        Literature

        Modulation of Vertical Ground Reaction Impulse with Real-Time Biofeedback: A Feasibility Study

        Literature

        Expanding Clinical Assessment for Traumatic Brain Injury and Comorbid Post-Traumatic Stress Disorder: A Retrospective Analysis of Virtual Environment Tasks in the Computer-Assisted Rehabilitation Environment.