White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 112
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        Literature

        Adaptation and post-adaptation effects of haptic forces on locomotion in healthy young adults

        Literature

        Retention, savings and interlimb transfer of reactive gait adaptations in humans following unexpected perturbations

        Literature

        Effects of the unity vacuum suspension system on transtibial gait for simulated non-level surfaces

        Literature

        Gait stability in response to platform, belt, and sensory perturbations in young and older adults

        Literature

        Kinematics and postural muscular activity during continuous oscillating platform movement in children and adolescents

        Literature

        Evaluating the Gait of Lower Limb Prosthesis Users

        Literature

        Combined effects of leg length discrepancy and the addition of distal mass on gait asymmetry

        Literature

        Modulation of Vertical Ground Reaction Impulse with Real-Time Biofeedback: A Feasibility Study