White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Gait Characteristics of Children with Spastic Cerebral Palsy during Inclined Treadmill Walking under a Virtual Reality Environment
The effects of electromyography-assisted modelling in estimating musculotendon forces during gait in children with cerebral palsy
Stability-normalised walking speed: A new approach for human gait perturbation research
Biomechanical effects of rocker shoes on plantar aponeurosis strain in patients with plantar fasciitis and healthy controls
The effect of uphill and downhill slopes on centre of pressure movement, alignment and shot outcome in mid-handicap golfers
Design, development, and evaluation of a local sensor-based gait phase recognition system using a logistic model decision tree for orthosis-control
Cognitive rehabilitation using immersive virtual reality at young age: A case report on traumatic brain injury