White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 262
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          Literature

          Cognitive rehabilitation using immersive virtual reality at young age: A case report on traumatic brain injury

          Literature

          Predicted threshold against forward and backward loss of balance for perturbed walking

          Literature

          Preliminary effectiveness of a sequential exercise intervention on gait function in ambulant patients with multiple sclerosis – a pilot study

          Literature

          Does dual task placement and duration affect split-belt treadmill adaptation?

          Literature

          Does a Perturbation Based Gait Intervention Enhance Gait Stability in Fall Prone Stroke Survivors? A Pilot Study

          Literature

          How normal is normal: Consequences of stride to stride variability, treadmillwalking and age when using normative paediatric gait data

          Literature

          The validity and usability of an eight marker model for avatar-based biofeedback gait training

          Literature

          Feature selection in gait classification of leg length and distal mass