White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

Access All
resources

Filters
Markets
    Products
    • D-Flow
    Patient group
      Research type
        Type of resource
        • Literature

        Results

        Number of results: 31
        For even more insights, please visit theMotek Knowledge Platform
        Literature

        Age Effects on Mediolateral Balance Control

        Literature

        Frequency domain mediolateral balance assessment using a center of pressure tracking task

        Literature

        D-Flow Immersive Virtual Reality and Real-Time Feedback for Rehabilitation

        Literature

        Optic flow in a virtual environment can impact on locomotor steering post stroke

        Literature

        Comparison of grasping movements made by healthy subjects in a 3-dimensional immersive virtual versus physical environment

        Literature

        Perceptual and navigational strategies for obstacle circumvention in a virtual environment

        Literature

        Characteristics of personal space during obstacle circumvention in physical and virtual environments