White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 67
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        Literature

        Immersive Virtual Reality to Improve Walking Abilities in Cerebral Palsy: A Pilot Study

        Literature

        Combat-related foot injuries: impact on gait and functional outcome

        Literature

        An altered spatiotemporal gait adjustment during a virtual obstacle crossing task in patients with diabetic peripheral neuropathy

        Literature

        Gait Pattern and Motor Performance During Discrete Gait Perturbation in Children With Autism Spectrum Disorders

        Literature

        Split-arm swinging: the effect of arm swinging manipulation on inter-limb coordination during walking

        Literature

        Spatiotemporal gait characteristics in patients with COPD during the Gait Real-time Analysis Interactive Lab-based 6-minute walk test

        Literature

        Feasibility and Effectiveness of Virtual Reality Training on Balance and Gait Recovery Early after Stroke: A Pilot Study

        Literature

        The influence of a user-adaptive prosthetic knee across varying walking speeds: a randomized cross-over trial