White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 67
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        Literature

        Advanced technology for gait rehabilitation: An overview

        Literature

        Compensation for inertial and gravity effects in a moving force platform

        Literature

        Increasing prosthetic foot energy return affects whole-body mechanics during walking on level ground and slopes

        Literature

        The immediate effect of a soft knee brace on dynamic knee instability in persons with knee osteoarthritis

        Literature

        Immersive Virtual Reality to Improve Walking Abilities in Cerebral Palsy: A Pilot Study

        Literature

        Intra-rater repeatability of gait parameters in healthy adults during self-paced treadmill-based virtual reality walking

        Literature

        Virtual obstacle crossing: reliability and differences in stroke survivors who prospectively expierenced falls or no falls

        Literature

        How to measure responses of the knee to lateral perturbations during gait? A proof-of-principle for quantification of knee instability