White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 68
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        Literature

        An altered spatiotemporal gait adjustment during a virtual obstacle crossing task in patients with diabetic peripheral neuropathy

        Literature

        Gait Pattern and Motor Performance During Discrete Gait Perturbation in Children With Autism Spectrum Disorders

        Literature

        Immediate Effects of Immersive Biofeedback on Gait in Children With Cerebral Palsy

        Literature

        Advanced technology for gait rehabilitation: An overview

        Literature

        Children with Autism Spectrum Disorder, Developmental Coordination Disorder, and typical development differ in characteristics of dynamic postural control

        Literature

        Feasibility and Effectiveness of Virtual Reality Training on Balance and Gait Recovery Early after Stroke: A Pilot Study

        Literature

        The influence of a user-adaptive prosthetic knee across varying walking speeds: a randomized cross-over trial

        Literature

        Responses to gait perturbations in stroke survivors who prospectively experienced falls or no falls