White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 267
          For even more insights, please visit theMotek Knowledge Platform
          Literature

          Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment

          Literature

          The Two Minute Walk Test Overground and on a Self-Paced Treadmill Detects Dual Task Deficits in Individuals With Parkinson’s Disease

          Literature

          Virtual reality gait training versus nonvirtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial

          Literature

          A Comparison of Mental Workload in Individuals with Transtibial and Transfemoral Lower Limb Loss during Dual-Task Walking under Varying Demand

          Literature

          The effect of surface inclination and limb on knee loading measures in transtibial prosthesis users

          Literature

          Effectiveness of interactive computer play on balance and postural control for children with cerebral palsy: A systematic review

          Literature

          Bilateral temporal control determines mediolateral margins of stability in symmetric and asymmetric human walking

          Literature

          Effect of arm motion on postural stability when recovering from a slip perturbation