White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 266
          For even more insights, please visit theMotek Knowledge Platform
          Literature

          Automatized, Standardized and Patient-Tailored Progressive Walking-Adaptability

          Literature

          Avoiding Virtual Obstacles During Treadmill Gait in Parkinson’s Disease

          Literature

          Axial pelvis range of motion affects thorax-pelvis timing during gait

          Literature

          Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises

          Literature

          Lateral to medial hamstring activation ratio: Individuals with medial compartment knee osteoarthritis compared to asymptomatic controls during gait

          Literature

          Gait Characteristics of Children with Spastic Cerebral Palsy during Inclined Treadmill Walking under a Virtual Reality Environment

          Literature

          Stability-normalised walking speed: A new approach for human gait perturbation research

          Literature

          Advanced virtual reality-based rehabilitation of balance and gait in clinical practice