White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Perceptual and navigational strategies for obstacle circumvention in a virtual environment
Playing the Goblin Post Office game improves movement control of the core; a case study
Gait training with virtual reality-based real-time feedback; improving gait performance following transfemoral amputation
Comparison of grasping movements made by healthy subjects in a 3-dimensional immersive virtual versus physical environment
Application of a Mild Traumatic Brain Injury Rehabilitation Program in a Virtual Environment: A Case Study