White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 267
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          Literature

          Effects of perturbation magnitude on dynamic stability when walking in destabilizing environment

          Literature

          Comparison of walking overground and in a Computer Assisted Rehabilitation Environmentn (CAREN) in individuals with and without transtibial amputation

          Literature

          Assessing Gait Adaptability in People With a Unilateral Amputation on an Instrumented Treadmill With a Projected Visual Context

          Literature

          Comparison of grasping movements made by healthy subjects in a 3-dimensional immersive virtual versus physical environment

          Literature

          Influence of moving visual surroundings on walking

          Literature

          D-Flow Immersive Virtual Reality and Real-Time Feedback for Rehabilitation

          Literature

          Comparing the efficacy of metronome beeps and stepping stones to adjust gait: steps to follow!

          Literature

          Mind your step: Metabolic energy cost while walking an enforced gait pattern