White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

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        Number of results: 112
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        Literature

        The Effect of Walking on Auditory Localization, Visual Discrimination, and Aurally Aided Visual Search

        Literature

        Design, development, and evaluation of a local sensor-based gait phase recognition system using a logistic model decision tree for orthosis-control

        Literature

        Gait Characteristics of Children with Spastic Cerebral Palsy during Inclined Treadmill Walking under a Virtual Reality Environment

        Literature

        Effect of arm motion on postural stability when recovering from a slip perturbation

        Literature

        The effect of uphill and downhill slopes on centre of pressure movement, alignment and shot outcome in mid-handicap golfers

        Literature

        Maintaining stable transtibial amputee gait on level and simulated uneven conditions in a virtual environment

        Literature

        Advanced virtual reality-based rehabilitation of balance and gait in clinical practice

        Literature

        The Two Minute Walk Test Overground and on a Self-Paced Treadmill Detects Dual Task Deficits in Individuals With Parkinson’s Disease