White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
The Effect of Walking on Auditory Localization, Visual Discrimination, and Aurally Aided Visual Search
Design, development, and evaluation of a local sensor-based gait phase recognition system using a logistic model decision tree for orthosis-control
Gait Characteristics of Children with Spastic Cerebral Palsy during Inclined Treadmill Walking under a Virtual Reality Environment
The effect of uphill and downhill slopes on centre of pressure movement, alignment and shot outcome in mid-handicap golfers
Maintaining stable transtibial amputee gait on level and simulated uneven conditions in a virtual environment
Advanced virtual reality-based rehabilitation of balance and gait in clinical practice
The Two Minute Walk Test Overground and on a Self-Paced Treadmill Detects Dual Task Deficits in Individuals With Parkinson’s Disease