White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 68
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        Literature

        Muscle Synergies in Response to Biofeedback-Driven Gait Adaptations in Children With Cerebral Palsy

        Literature

        Axial pelvis range of motion affects thorax-pelvis timing during gait

        Literature

        Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises

        Literature

        The immediate effect of a soft knee brace on dynamic knee instability in persons with knee osteoarthritis

        Literature

        Immersive Virtual Reality to Improve Walking Abilities in Cerebral Palsy: A Pilot Study

        Literature

        Combat-related foot injuries: impact on gait and functional outcome

        Literature

        An altered spatiotemporal gait adjustment during a virtual obstacle crossing task in patients with diabetic peripheral neuropathy

        Literature

        Gait Pattern and Motor Performance During Discrete Gait Perturbation in Children With Autism Spectrum Disorders