White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 67
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        Literature

        Muscle Synergies in Response to Biofeedback-Driven Gait Adaptations in Children With Cerebral Palsy

        Literature

        Axial pelvis range of motion affects thorax-pelvis timing during gait

        Literature

        Virtual reality gait training versus nonvirtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial

        Literature

        Combat-related foot injuries: impact on gait and functional outcome

        Literature

        An altered spatiotemporal gait adjustment during a virtual obstacle crossing task in patients with diabetic peripheral neuropathy

        Literature

        Gait Pattern and Motor Performance During Discrete Gait Perturbation in Children With Autism Spectrum Disorders

        Literature

        Children with Autism Spectrum Disorder, Developmental Coordination Disorder, and typical development differ in characteristics of dynamic postural control

        Literature

        Immediate Effects of Immersive Biofeedback on Gait in Children With Cerebral Palsy