White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 67
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        Literature

        Validation of wearable visual feedback for retraining foot progression angle using inertial sensors and an augmented reality headset

        Literature

        Effects of Pulmonary Rehabilitation on Gait Characteristics in Patients with COPD

        Literature

        Immediate Effects of Immersive Biofeedback on Gait in Children With Cerebral Palsy

        Literature

        Advanced technology for gait rehabilitation: An overview

        Literature

        Children with Autism Spectrum Disorder, Developmental Coordination Disorder, and typical development differ in characteristics of dynamic postural control

        Literature

        Compensation for inertial and gravity effects in a moving force platform

        Literature

        Increasing prosthetic foot energy return affects whole-body mechanics during walking on level ground and slopes

        Literature

        The immediate effect of a soft knee brace on dynamic knee instability in persons with knee osteoarthritis