White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment
The effect of surface inclination and limb on knee loading measures in transtibial prosthesis users
Handrail Holding During Treadmill Walking Reduces Locomotor Learning in Able-Bodied Persons
Validation of wearable visual feedback for retraining foot progression angle using inertial sensors and an augmented reality headset