White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 267
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          Literature

          Muscle Synergies in Response to Biofeedback-Driven Gait Adaptations in Children With Cerebral Palsy

          Literature

          Does a Perturbation Based Gait Intervention Enhance Gait Stability in Fall Prone Stroke Survivors? A Pilot Study

          Literature

          Effects of Pulmonary Rehabilitation on Gait Characteristics in Patients with COPD

          Literature

          Adjusting gait step-by-step: Brain activation during split-belt treadmill walking

          Literature

          Improving neuropsychiatric symptoms following stroke using virtual reality

          Literature

          Comparison of the Muscle Pattern Variability During Treadmill Walking (Fixed and Self-Pace) and Over Ground Walking of Able-Bodied Adults

          Literature

          Cognitive rehabilitation using immersive virtual reality at young age: A case report on traumatic brain injury

          Literature

          The Effect of Walking on Auditory Localization, Visual Discrimination, and Aurally Aided Visual Search