White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 267
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          Literature

          Feature selection in gait classification of leg length and distal mass

          Literature

          Preliminary effectiveness of a sequential exercise intervention on gait function in ambulant patients with multiple sclerosis – a pilot study

          Literature

          A High-Fidelity Wearable System for Measuring Lower-Limb Kinetics and Kinematics

          Literature

          Gait in patients with symptomatic osteoporotic vertebral compression fractures over 6 months of recovery

          Literature

          Maintaining stable transfemoral amputee gait on level, sloped and simulated uneven conditions in a virtual environment

          Literature

          Humans use multi-objective control to regulate lateral foot placement when walking

          Literature

          How normal is normal: Consequences of stride to stride variability, treadmillwalking and age when using normative paediatric gait data

          Literature

          Handrail Holding During Treadmill Walking Reduces Locomotor Learning in Able-Bodied Persons