White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        Number of results: 112
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        Literature

        The Two Minute Walk Test Overground and on a Self-Paced Treadmill Detects Dual Task Deficits in Individuals With Parkinson’s Disease

        Literature

        Effectiveness of interactive computer play on balance and postural control for children with cerebral palsy: A systematic review

        Literature

        Comparison of the Muscle Pattern Variability During Treadmill Walking (Fixed and Self-Pace) and Over Ground Walking of Able-Bodied Adults

        Literature

        Improving neuropsychiatric symptoms following stroke using virtual reality

        Literature

        Gait in patients with symptomatic osteoporotic vertebral compression fractures over 6 months of recovery

        Literature

        Cognitive rehabilitation using immersive virtual reality at young age: A case report on traumatic brain injury

        Literature

        Feature selection in gait classification of leg length and distal mass

        Literature

        Humans use multi-objective control to regulate lateral foot placement when walking