White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        Number of results: 112
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        Literature

        Improving neuropsychiatric symptoms following stroke using virtual reality

        Literature

        Gait in patients with symptomatic osteoporotic vertebral compression fractures over 6 months of recovery

        Literature

        Cognitive rehabilitation using immersive virtual reality at young age: A case report on traumatic brain injury

        Literature

        Feature selection in gait classification of leg length and distal mass

        Literature

        Humans use multi-objective control to regulate lateral foot placement when walking

        Literature

        The effect of surface inclination and limb on knee loading measures in transtibial prosthesis users

        Literature

        Predicted threshold against forward and backward loss of balance for perturbed walking

        Literature

        A Comparison of Mental Workload in Individuals with Transtibial and Transfemoral Lower Limb Loss during Dual-Task Walking under Varying Demand