White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 30
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        Literature

        Manipulation of visual information affects control strategy during a visuomotor tracking task

        Literature

        Is the instrumented-pointer method of calibrating anatomical landmarks in 3D motion analysis reliable?

        Literature

        Gait variability and motor control in patients with knee osteoarthritis as measured by the uncontrolled manifold technique

        Literature

        How to measure responses of the knee to lateral perturbations during gait? A proof-of-principle for quantification of knee instability

        Literature

        Reliability of a feedback-controlled treadmill algorithm dependent on the user’s behavior

        Literature

        Spectral EMG Changes in Cervical Dystonia Patients and the Influence of Botulinum Toxin Treatment

        Literature

        Effect of Post-Trial Visual Feedback and Fatigue During Drop Landings on Patellofemoral Joint Stress in Healthy Female Adults

        Literature

        Upper Limb Obstacle Avoidance Behavior in Individuals With Stroke