White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

Access All
resources

Filters
Markets
    Products
    • D-Flow
    Patient group
      Research type
        Type of resource
        • Literature

        Results

        Number of results: 31
        For even more insights, please visit theMotek Knowledge Platform
        Literature

        Modeling spatial navigation in the presence of dynamic obstacles:a differential games approach

        Literature

        Effect of Post-Trial Visual Feedback and Fatigue During Drop Landings on Patellofemoral Joint Stress in Healthy Female Adults

        Literature

        Locomotor circumvention strategies are altered by stroke: I. Obstacle clearance

        Literature

        Optical hand tracking; a novel technique for the assessment of bradykinesia in Parkinson’s Disease

        Literature

        Manipulation of visual information affects control strategy during a visuomotor tracking task

        Literature

        Is the instrumented-pointer method of calibrating anatomical landmarks in 3D motion analysis reliable?

        Literature

        Gait variability and motor control in patients with knee osteoarthritis as measured by the uncontrolled manifold technique

        Literature

        How to measure responses of the knee to lateral perturbations during gait? A proof-of-principle for quantification of knee instability