White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 67
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        Literature

        Biomechanical effects of rocker shoes on plantar aponeurosis strain in patients with plantar fasciitis and healthy controls

        Literature

        The effects of electromyography-assisted modelling in estimating musculotendon forces during gait in children with cerebral palsy

        Literature

        The validity and usability of an eight marker model for avatar-based biofeedback gait training

        Literature

        How normal is normal: Consequences of stride to stride variability, treadmillwalking and age when using normative paediatric gait data

        Literature

        Muscle Synergies in Response to Biofeedback-Driven Gait Adaptations in Children With Cerebral Palsy

        Literature

        Axial pelvis range of motion affects thorax-pelvis timing during gait

        Literature

        Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises

        Literature

        Virtual reality gait training versus nonvirtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial