White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Modulation of gluteus medius activity reflects the potential of the muscle to meet the mechanical demands during perturbed walking
Improvements in gait speed and weight shift of persons with traumatic brain injury and vestibular dysfunction using a virtual reality Computer Assisted Rehabilitation Environment
Overground versus self-paced treadmill walking in a virtual environment in children with cerebral palsy
The use of a computer-assisted rehabilitation environment (CAREN) for enhancing wounded warrior rehabilitation regimens
The effect of changing foot progression angle using real-time visual feedback on rearfoot eversion during running
The Effect of Walking on Auditory Localization, Visual Discrimination, and Aurally Aided Visual Search
Gait in patients with symptomatic osteoporotic vertebral compression fractures over 6 months of recovery
The Two Minute Walk Test Overground and on a Self-Paced Treadmill Detects Dual Task Deficits in Individuals With Parkinson’s Disease