White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 262
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          Literature

          Modulation of gluteus medius activity reflects the potential of the muscle to meet the mechanical demands during perturbed walking

          Literature

          Improvements in gait speed and weight shift of persons with traumatic brain injury and vestibular dysfunction using a virtual reality Computer Assisted Rehabilitation Environment

          Literature

          Overground versus self-paced treadmill walking in a virtual environment in children with cerebral palsy

          Literature

          The use of a computer-assisted rehabilitation environment (CAREN) for enhancing wounded warrior rehabilitation regimens

          Literature

          The effect of changing foot progression angle using real-time visual feedback on rearfoot eversion during running

          Literature

          A Comparison of Mental Workload in Individuals with Transtibial and Transfemoral Lower Limb Loss during Dual-Task Walking under Varying Demand

          Literature

          Automatized, Standardized and Patient-Tailored Progressive Walking-Adaptability

          Literature

          The Effect of Walking on Auditory Localization, Visual Discrimination, and Aurally Aided Visual Search