White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 266
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          Literature

          Modulation of gluteus medius activity reflects the potential of the muscle to meet the mechanical demands during perturbed walking

          Literature

          Improvements in gait speed and weight shift of persons with traumatic brain injury and vestibular dysfunction using a virtual reality Computer Assisted Rehabilitation Environment

          Literature

          Overground versus self-paced treadmill walking in a virtual environment in children with cerebral palsy

          Literature

          The use of a computer-assisted rehabilitation environment (CAREN) for enhancing wounded warrior rehabilitation regimens

          Literature

          Handrail Holding During Treadmill Walking Reduces Locomotor Learning in Able-Bodied Persons

          Literature

          Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment

          Literature

          The Two Minute Walk Test Overground and on a Self-Paced Treadmill Detects Dual Task Deficits in Individuals With Parkinson’s Disease

          Literature

          Virtual reality gait training versus nonvirtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial