White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 267
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          Literature

          Modulation of gluteus medius activity reflects the potential of the muscle to meet the mechanical demands during perturbed walking

          Literature

          Improvements in gait speed and weight shift of persons with traumatic brain injury and vestibular dysfunction using a virtual reality Computer Assisted Rehabilitation Environment

          Literature

          Overground versus self-paced treadmill walking in a virtual environment in children with cerebral palsy

          Literature

          The use of a computer-assisted rehabilitation environment (CAREN) for enhancing wounded warrior rehabilitation regimens

          Literature

          The effect of changing foot progression angle using real-time visual feedback on rearfoot eversion during running

          Literature

          Does dual task placement and duration affect split-belt treadmill adaptation?

          Literature

          The effects of electromyography-assisted modelling in estimating musculotendon forces during gait in children with cerebral palsy

          Literature

          Muscle Synergies in Response to Biofeedback-Driven Gait Adaptations in Children With Cerebral Palsy