White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

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        Number of results: 113
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        Literature

        Transtibial amputee gait during slope walking with the unity suspension system

        Literature

        Improvements in gait speed and weight shift of persons with traumatic brain injury and vestibular dysfunction using a virtual reality Computer Assisted Rehabilitation Environment

        Literature

        The use of a computer-assisted rehabilitation environment (CAREN) for enhancing wounded warrior rehabilitation regimens

        Literature

        Stability-normalised walking speed: A new approach for human gait perturbation research

        Literature

        Effectiveness of interactive computer play on balance and postural control for children with cerebral palsy: A systematic review

        Literature

        Feature selection in gait classification of leg length and distal mass

        Literature

        Design, development, and evaluation of a local sensor-based gait phase recognition system using a logistic model decision tree for orthosis-control

        Literature

        A Comparison of Mental Workload in Individuals with Transtibial and Transfemoral Lower Limb Loss during Dual-Task Walking under Varying Demand