White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 113
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        Literature

        Transtibial amputee gait during slope walking with the unity suspension system

        Literature

        Improvements in gait speed and weight shift of persons with traumatic brain injury and vestibular dysfunction using a virtual reality Computer Assisted Rehabilitation Environment

        Literature

        The use of a computer-assisted rehabilitation environment (CAREN) for enhancing wounded warrior rehabilitation regimens

        Literature

        The effect of uphill and downhill slopes on centre of pressure movement, alignment and shot outcome in mid-handicap golfers

        Literature

        A method to estimate inertial properties and force plate inertial components for instrumented platforms

        Literature

        Advanced virtual reality-based rehabilitation of balance and gait in clinical practice

        Literature

        Gait Characteristics of Children with Spastic Cerebral Palsy during Inclined Treadmill Walking under a Virtual Reality Environment

        Literature

        Humans use multi-objective control to regulate lateral foot placement when walking