White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Improvements in gait speed and weight shift of persons with traumatic brain injury and vestibular dysfunction using a virtual reality Computer Assisted Rehabilitation Environment
The use of a computer-assisted rehabilitation environment (CAREN) for enhancing wounded warrior rehabilitation regimens
Comparison of the Muscle Pattern Variability During Treadmill Walking (Fixed and Self-Pace) and Over Ground Walking of Able-Bodied Adults
Effectiveness of interactive computer play on balance and postural control for children with cerebral palsy: A systematic review
Gait in patients with symptomatic osteoporotic vertebral compression fractures over 6 months of recovery
Cognitive rehabilitation using immersive virtual reality at young age: A case report on traumatic brain injury