White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Improvements in gait speed and weight shift of persons with traumatic brain injury and vestibular dysfunction using a virtual reality Computer Assisted Rehabilitation Environment
The use of a computer-assisted rehabilitation environment (CAREN) for enhancing wounded warrior rehabilitation regimens
Gait in patients with symptomatic osteoporotic vertebral compression fractures over 6 months of recovery
Predicted threshold against forward and backward loss of balance for perturbed walking
The effect of uphill and downhill slopes on centre of pressure movement, alignment and shot outcome in mid-handicap golfers
A method to estimate inertial properties and force plate inertial components for instrumented platforms
Advanced virtual reality-based rehabilitation of balance and gait in clinical practice