White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 30
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        Literature

        Cognitive-motor interference during goal-directed upper-limb movements

        Literature

        Optic Flow improves step width and length in older adults while performing dual task

        Literature

        Short-Term Effects of Cerebellar tDCS on Standing Balance Performance in Patients with Chronic Stroke and Healthy Age-Matched Elderly

        Literature

        Immersive Virtual Reality to Improve Walking Abilities in Cerebral Palsy: A Pilot Study

        Literature

        Healthy young adults implement distinctive avoidance strategies while walking and circumventing virtual human vs. non-human obstacles in a virtual environment

        Literature

        Gait variability and motor control in patients with knee osteoarthritis as measured by the uncontrolled manifold technique

        Literature

        How to measure responses of the knee to lateral perturbations during gait? A proof-of-principle for quantification of knee instability

        Literature

        Reliability of a feedback-controlled treadmill algorithm dependent on the user’s behavior