White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 31
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        Literature

        Healthy young adults implement distinctive avoidance strategies while walking and circumventing virtual human vs. non-human obstacles in a virtual environment

        Literature

        Cognitive-motor interference during goal-directed upper-limb movements

        Literature

        Optic Flow improves step width and length in older adults while performing dual task

        Literature

        Short-Term Effects of Cerebellar tDCS on Standing Balance Performance in Patients with Chronic Stroke and Healthy Age-Matched Elderly

        Literature

        Immersive Virtual Reality to Improve Walking Abilities in Cerebral Palsy: A Pilot Study

        Literature

        Manipulation of visual information affects control strategy during a visuomotor tracking task

        Literature

        Is the instrumented-pointer method of calibrating anatomical landmarks in 3D motion analysis reliable?

        Literature

        Gait variability and motor control in patients with knee osteoarthritis as measured by the uncontrolled manifold technique