White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Short-Term Effects of Cerebellar tDCS on Standing Balance Performance in Patients with Chronic Stroke and Healthy Age-Matched Elderly
Immersive Virtual Reality to Improve Walking Abilities in Cerebral Palsy: A Pilot Study
Healthy young adults implement distinctive avoidance strategies while walking and circumventing virtual human vs. non-human obstacles in a virtual environment
Is the instrumented-pointer method of calibrating anatomical landmarks in 3D motion analysis reliable?
Gait variability and motor control in patients with knee osteoarthritis as measured by the uncontrolled manifold technique
How to measure responses of the knee to lateral perturbations during gait? A proof-of-principle for quantification of knee instability