White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 14
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        Literature

        Combat-related foot injuries: impact on gait and functional outcome

        Literature

        Immersive Virtual Reality to Improve Walking Abilities in Cerebral Palsy: A Pilot Study

        Literature

        OpenSim Versus Human Body Model: A Comparison Study for the Lower Limbs During Gait

        Literature

        Intra-rater repeatability of gait parameters in healthy adults during self-paced treadmill-based virtual reality walking

        Literature

        Patellar tendon stress between two variations of the forward step lunge

        Literature

        Spatiotemporal gait characteristics in patients with COPD during the Gait Real-time Analysis Interactive Lab-based 6-minute walk test

        Literature

        Effect of Post-Trial Visual Feedback and Fatigue During Drop Landings on Patellofemoral Joint Stress in Healthy Female Adults

        Literature

        Achilles Tendon Loading During Heel-Raising and -Lowering Exercises