White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

Access All
resources

Filters
Markets
    Products
    • GRAIL
    Patient group
      Research type
        Type of resource
        • Literature

        Results

        Number of results: 67
        For even more insights, please visit theMotek Knowledge Platform
        Literature

        Increased use of stepping strategy in response to medio-lateral perturbations in the elderly relates to altered reactive tibialis anterior activity

        Literature

        Gait Stability Training in a Virtual Environment Improves Gait and Dynamic Balance Capacity in Incomplete Spinal Cord Injury Patients

        Literature

        An Immersive Virtual Reality Platform to Enhance Walking Ability of Children with Acquired Brain Injuries

        Literature

        Modulation of gluteus medius activity reflects the potential of the muscle to meet the mechanical demands during perturbed walking

        Literature

        Overground versus self-paced treadmill walking in a virtual environment in children with cerebral palsy

        Literature

        The effect of changing foot progression angle using real-time visual feedback on rearfoot eversion during running

        Literature

        Does a Perturbation Based Gait Intervention Enhance Gait Stability in Fall Prone Stroke Survivors? A Pilot Study

        Literature

        Preliminary effectiveness of a sequential exercise intervention on gait function in ambulant patients with multiple sclerosis – a pilot study