White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Increased use of stepping strategy in response to medio-lateral perturbations in the elderly relates to altered reactive tibialis anterior activity
Gait Stability Training in a Virtual Environment Improves Gait and Dynamic Balance Capacity in Incomplete Spinal Cord Injury Patients
An Immersive Virtual Reality Platform to Enhance Walking Ability of Children with Acquired Brain Injuries
Modulation of gluteus medius activity reflects the potential of the muscle to meet the mechanical demands during perturbed walking
Overground versus self-paced treadmill walking in a virtual environment in children with cerebral palsy
The effect of changing foot progression angle using real-time visual feedback on rearfoot eversion during running
Virtual reality gait training versus nonvirtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial
Does a Perturbation Based Gait Intervention Enhance Gait Stability in Fall Prone Stroke Survivors? A Pilot Study