White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 262
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          Literature

          Increased use of stepping strategy in response to medio-lateral perturbations in the elderly relates to altered reactive tibialis anterior activity

          Literature

          Transtibial amputee gait during slope walking with the unity suspension system

          Literature

          Co-activation is not altered in the contra-lateral limb of individuals with moderate knee osteoarthritis compared to healthy controls

          Literature

          Design of RYSEN: an Intrinsically Safe and Low-Power 3D Overground Body Weight Support

          Literature

          Gait Stability Training in a Virtual Environment Improves Gait and Dynamic Balance Capacity in Incomplete Spinal Cord Injury Patients

          Literature

          An Immersive Virtual Reality Platform to Enhance Walking Ability of Children with Acquired Brain Injuries

          Literature

          Dual-belt treadmill familiarization: Implications for knee function in moderate knee osteoarthritis compared to asymptomatic controls

          Literature

          Shoe cushioning, body mass and running biomechanics as risk factors for running injury: a study protocol for a randomised controlled trial