White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Increased use of stepping strategy in response to medio-lateral perturbations in the elderly relates to altered reactive tibialis anterior activity
Co-activation is not altered in the contra-lateral limb of individuals with moderate knee osteoarthritis compared to healthy controls
Design of RYSEN: an Intrinsically Safe and Low-Power 3D Overground Body Weight Support
Gait Stability Training in a Virtual Environment Improves Gait and Dynamic Balance Capacity in Incomplete Spinal Cord Injury Patients
An Immersive Virtual Reality Platform to Enhance Walking Ability of Children with Acquired Brain Injuries
Dual-belt treadmill familiarization: Implications for knee function in moderate knee osteoarthritis compared to asymptomatic controls
Shoe cushioning, body mass and running biomechanics as risk factors for running injury: a study protocol for a randomised controlled trial