Validation of wearable visual feedback for retraining foot progression angle using inertial sensors and an augmented reality headset
Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment
Comparison of the Muscle Pattern Variability During Treadmill Walking (Fixed and Self-Pace) and Over Ground Walking of Able-Bodied Adults
Healthy Individuals are More Maneuverable When Walking Slower While Navigating a Virtual Obstacle Course