White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
The effect of balance training on postural control in people with multiple sclerosis using the CAREN virtual reality system
A systematic literature review of the use and effectiveness of the CAREN for research and rehabilitation as it relates to the wounded warrior
Self-selected gait speed – over ground versus self-paced treadmill walking, a solution for a paradox
Stride frequency and length adjustment in post-stroke individuals: Influence on the margins of stability
Reliability and minimum detectable change of temporal-spatial, kinematic, and dynamic stability measures during perturbed gait
Improvements in dizziness and imbalance results from using a multi disciplinary and multi sensory approach to vestibular physical therapy – a case study
Mediolateral angular momentum changes in persons with amputation during perturbed walking
Balance maintenance as an acquired motor skill: Delayed gains and robust retention after a single session of training in a virtual environment