White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 112
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        Literature

        The effect of balance training on postural control in people with multiple sclerosis using the CAREN virtual reality system

        Literature

        A systematic literature review of the use and effectiveness of the CAREN for research and rehabilitation as it relates to the wounded warrior

        Literature

        Self-selected gait speed – over ground versus self-paced treadmill walking, a solution for a paradox

        Literature

        Stride frequency and length adjustment in post-stroke individuals: Influence on the margins of stability

        Literature

        Reliability and minimum detectable change of temporal-spatial, kinematic, and dynamic stability measures during perturbed gait

        Literature

        Improvements in dizziness and imbalance results from using a multi disciplinary and multi sensory approach to vestibular physical therapy – a case study

        Literature

        Mediolateral angular momentum changes in persons with amputation during perturbed walking

        Literature

        Balance maintenance as an acquired motor skill: Delayed gains and robust retention after a single session of training in a virtual environment