White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 67
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        Literature

        Can treadmill perturbations evoke stretch reflexes in the calf muscles?

        Literature

        Kinetic comparison of walking on a treadmill versus over ground in children with cerebral palsy

        Literature

        Beta activity in the premotor cortex is increased during stabilized as compared to normal walking

        Literature

        Gait asymmetry during early split-belt walking is related to perception of belt speed difference.

        Literature

        Adaptation and aftereffects of split-belt walking in cerebellar lesion patients

        Literature

        Real-time visual feedback for gait retraining; toward application in knee osteoarthritis

        Literature

        Effects of adding a virtual reality environment to different modes of treadmill walking

        Literature

        Inertial compensation for belt acceleration in an instrumented treadmill