White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Kinetic comparison of walking on a treadmill versus over ground in children with cerebral palsy
Beta activity in the premotor cortex is increased during stabilized as compared to normal walking
Gait asymmetry during early split-belt walking is related to perception of belt speed difference.
Real-time visual feedback for gait retraining; toward application in knee osteoarthritis
Effects of adding a virtual reality environment to different modes of treadmill walking